Blood Drive

Black Day for Black Dog

Blood Drive’s strength is that it’s an introduction to Savage Worlds as a system and Deadlands as a setting. This chapter of the adventure was clearly intended to showcase Savage Worlds ability to handle large scale combats easily. I think it was successful… despite the GM’s lack of preparation!

Three days after the cattle drive started, Bayou Vermillion attacked in the middle of the night. Bill Sutter and Luke Canton were scouting ahead for the next watering hole and four of the Lazy S cowboys were riding the herd, leaving the three members of the posse, cook Javier Ortega, Abby Morton, and 10 cowboys to fend off 10 rail warriors, 5 walking dead, and Black Dog himself.

Cole and Ace concentrated on the rail warriors and walking dead, but Creed jumped on the opportunity to blast away at Black Dog when he got too close to the action. Hit in the chest with two slugs, Black Dog was down for the fight. His crew tried to rescue him, but Ace entangled the lot of them and they were swept underneath the stampeding herd.

Things looked dark at the beginning, but when the dust settled the Lazy S had only lost two hands. Clearly, it could have been much worse.

While doing a perimeter ride, Cole finds Black Dog’s horse. While there’s nothing special about the animal, in the saddlebag Cole finds a leather cloth with a strange six-shooter wrapped inside.

Is this the end of Bayou Vermillion‘s attacks? Will the herd make it to Roswell intact? Will Abby ever stop talking? And what’s the deal with that gun?

Tune in next time…

Of Spiders and Shootouts

This is just a quick recap so I don’t forget the details; I’ll be back to edit this…

  • Sutter tasks the posse with tracking down some stray cattle.
  • Some success, but then there’s a Terrantula attack. Tense moments. Creed and his horse are swarmed. The horse goes down, Creed manages to get to the water, and blasts the horse/spiders/dynamite into smithereens.
  • Ace tells a harrowing tale of the Weird West.
  • Upon returning to the Lazy S, Bartholomew Phelps and some Bayou Vermillion goons (including Black Dog) confront Sutter. Outnumbered, Phelps rides away. Ace and Phelps have history.
  • Sutter escalates the drive. Three days before departure…
  • Ace – seen as the leader of the posse – overhears some jealous mutterings from Worley Ries.
  • Posse is tasked with accompanying Abby Morton to Pettinger’s Supply to pick up supplies.
  • Phelps and 5 BV gunmen confront the posse. Phelps calls out Cole.
  • Phelps wins the duel, but both are still standing. BV attacks. Phelps and Ace tangle, and Abby drops Phelps for good.
  • Aftermath…
    • Ace’s “secret” is out of the bag.
    • Abby
    • Posse has three BV rail warriors captive; no clue what to do with them.
    • Where’s Black Dog?
    • The Posse is hurting… and they have to leave on the drive in 2 days.

Let me know if I left anything out.

Greenhorns and Devil Eyes
Ace shows the posse how to cowboy up...

Cole, Creed, and Ace all find themselves in Sutter’s Flats at the Lonely Crow saloon. They’ve heard rumors that someone in the area is hiring, and they are desperate enough (for their own reasons) to show up to the middle of nowhere in hopes of a job.

They don’t have to wait long… Bill Sutter walks in to the Lonely Crow and hires the trio within 15 minutes. He’s driving his cattle north for sale. Bayou Vermillion is low-balling him, and he’s having none of it. Cole and Creed look the part of cowboys, but Ace doesn’t fit the profile. Bill doesn’t seem to mind much as long as they are willing to learn and work hard. $30 a month is the agreed upon wage.

Since Cole doesn’t have a room at the Lonely Crow, he heads back to the Lazy S ranch with Sutter and spends the rest of the day prepping the bunkhouse for himself and the other two newcomers.

The first real day of work finds the trio breaking horses. This seems to be a test of sorts. Sutter hands them off to Luke Canton who basically points at four horses and sits back to watch the entertainment. Creed does manage to break one of the horses but looks the fool doing it. Cole looks okay. It’s the dandy Ace, however, who proves to be the ringer. He breaks two horses… and then decides to have a go at Devil Eyes the horse no one on the ranch has been able to break.

A crowd gathers as Ace ropes and mounts the giant mare. Creed even mutters a prayer for Ace. It’s Ace’s day though. Devil Eyes bucks, snorts, thrashes, but eventually is broken. A cheer goes up from the Lazy S hands. Sutter is so impressed that he loans Devil Eyes to Ace for the drive and gives the trio the night off.

Dinner is particularly upbeat that night due to Ace’s exploits. Round-up is considered harder than the drive itself, and normally the hands are ready to eat and head to bed. Abby Morton sits with Ace for a bit and asks question after question…

Non-Story Notes

  • Character creation took way longer than I expected. For Smooth and Jeramie, I’m going to find out what they want to play and have some sort of template ready.
  • I warned folks that neglecting fighting is probably a bad, bad thing. That sets your parry rating and could cause issues if something jumps on your face.
  • Riding is the main skill for cattle driving. Throwing is important for roping.
  • I messed up a few things with Devil Eyes, but of course the results stand! Joe also had a free success in his hand that he could have used, so let’s just say it all balances out.
  • Steve has changed his character’s name from Ezekial to Creed. I think I’ve corrected all of the references. Also, based on Creed’s picture, I would say he DOES look the part of a cowboy… So I retconned that in the adventure log.
  • Regarding Miracles, they only last for one round even if they can normally be maintained by other Arcane Backgrounds.

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